Creating a Complete Online Co-Op Multiplayer Game in Godot 4 is a major but highly rewarding project. Godot 4 introduced significant improvements to its networking architecture, making it more capable of handling multiplayer games, including online co-op experiences.
In this guide, we’ll walk you through building a basic online co-op multiplayer game using Godot 4’s high-level multiplayer API. This game will allow multiple players to connect over a network and interact in a shared game world.
🎮 Project Overview
Game Concept
Key Features:
-
Host or join a multiplayer session
-
Synchronize player movement across the network
-
Use Godot’s high-level multiplayer API
-
Optional: Chat system or shared inventory
🧰 Tools & Technologies
-
Godot 4.x
-
GDScript
-
Godot’s High-Level Multiplayer API
-
Optional: ENet (UDP) for reliable communication
📁 Project Structure
🏗️ Step 1: Set Up the Project
-
Open Godot 4.
-
Create a new project named
OnlineCoopGame
. -
Add a
scenes/
,scripts/
, andassets/
folder.
🎛️ Step 2: Create the Main Menu Scene
MainMenu.tscn allows the player to host or join a game.
Scene Structure:
Script: main_menu.gd
🌍 Step 3: Create the Game Scene
Game.tscn will hold the actual game world.
Scene Structure:
Remove the placeholder Player instance — we’ll spawn it in code.
Script: game.gd
🧍 Step 4: Create the Player Scene
Player.tscn
Scene Structure:
Assign a simple shape and sprite to represent the player.
Script: player.gd
This code allows player movement only for the authority (the controlling client), and synchronizes position to others using rpc_unreliable()
.
🧪 Step 5: Test the Multiplayer Game
-
Run the project.
-
Click "Host" on one instance.
-
Click "Join" on another instance using
localhost
as the IP. -
You should see both players moving independently.
💡 Optional Features to Expand
1. In-Game Chat
Add a TextEdit
and LineEdit
to the game scene and send messages via rpc()
.
2. Collectibles or Tasks
Create an item scene with a CollisionShape2D
and detect overlaps.
Use rpc()
to tell the server to destroy collected items and sync that to all clients.
3. UI for Player Count
Show how many players are connected using multiplayer.get_peers()
.
🛠️ Troubleshooting Tips
-
Always test locally with multiple instances using
localhost
. -
Use
set_multiplayer_authority()
for player nodes. -
Remember: Server handles spawning and object ownership.
-
Use
rpc()
andrpc_id()
for communication. -
Always verify
is_multiplayer_authority()
before allowing input or movement.
🌐 Hosting Online
To allow players to connect over the internet:
-
You must port forward port
12345
on your router. -
Share your public IP with your friend.
-
Alternatively, use a relay server or a dedicated VPS.
🚀 Final Thoughts
You now have a working online co-op multiplayer game in Godot 4!
✅ Summary
Feature | Implemented |
---|---|
Host/Join System | ✅ |
Player Movement Sync | ✅ |
Scene Management | ✅ |
Multiplayer Authority | ✅ |
RPC Communication | ✅ |
📁 Want the Complete Project?
Let me know, and I can generate a ready-to-use downloadable project or walk you through exporting it for PC/Web.
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